Saturday, January 30, 2010
More iPad thoughts
Wednesday, January 27, 2010
iPad. Jack of all devices.
Disappointed and excited. About the same way I felt about the iPhone 2.0.
I think it was impossible for Apple to really deliver everything on everyone's wish list and you can see that on the gadget blogs. Yes I am annoyed about the lack of multitasking, no camera and the weight — a tad heavier than I would like.
But I'm writing this post on my phone and I know how I would use the iPad. Sometimes I just don't want to use my laptop, usually when it comes to reading. Case in point, I get a lot of PDF's that I have no real way to read comfortably. On the iPhone it's too small and I get annoyed. Printing it out is fine for a few pages but it's not a true solution for a book. It's cumbersome to read on a laptop due to the page orientation. I've actually turned my laptop sideways a few times but that never lasts. For books, magazines and PDF's this thing is a blessing.
LOTS of people will say there are many solutions out there that would do this. That's true. But there's always a compromise. To me, Tablet PC's are too heavy and the battery life has really been awful. And the interface was never designed to be functional without a stylus or a keyboard. Both areas are getting better but they have a long way to go.
I have more thoughts but I want to think some more. I'm excited and frustrated. But that's a good thing with Apple. They make you think.
Tuesday, January 12, 2010
GQ on the iPhone
Saturday, January 9, 2010
Baba and the current manufacturing model
Waiting for the other shoe to drop
Friday, January 8, 2010
Apps, good for what ails ya?
iPhone, myPhone
Originally uploaded by JNad
CES news is out and I've never seen so many devices begging for developer love.
From large companies to rinky-dink ones, it appears every device moving forward will have applications, and by extension, app stores. It would be great if it weren't kinda silly.
It seems as though the dominant wisdom is that it is the App Store that made the iPhone. That's wrong-headed thinking.
Apple built the App Store on top of a very large iPhone/iPod Touch user base drawn to an outstanding product. There were millions of both devices in the hands of consumers before Apple released the SDK. When it was released, developers jumped on it. Who wouldn't want to write something for an installed base in the millions? The potential market was just too large to ignore.
So for companies hoping that an App Store/Apps will save your product, I think the question that needs to be answered first is – what makes this product so exciting that consumers chomp at the bit to get their hands on it? If the answer is 'very little' or if the answer contains reams of specs that the average consumer doesn't care about, no amount of app-age will help you.